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Card Gallery

557 cards total · 557 shown

Abrasive

Abrasive

3
Power

Gain 1 Dexterity. Gain 4 Thorns. Sly.

Accelerant

Accelerant

1
Power

Poison is triggered 1 additional time.

Accuracy

Accuracy

1
Skill

Shivs deal 4 additional damage.

Acrobatics

Acrobatics

1
Skill

Draw 3 cards. Discard 1 card.

Adaptive Strike

Adaptive Strike

2
Attack

Deal 18 damage. Add a 0 cost copy of this card into your Discard Pile.

Adrenaline

Adrenaline

0
Skill

Gain E. Draw 2 cards. Exhaust.

Afterimage

Afterimage

1
Power

Whenever you play a card, gain 1 Block.

Afterlife

Afterlife

1
Skill

Summon 6. Exhaust.

Aggression

Aggression

1
Power

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Alchemize

Alchemize

1
Skill

Procure a random potion. Exhaust.

Alignment

Alignment

0+2
Skill

Gain E.

All for One

All for One

2
Attack

Deal 10 damage. Put ALL 0 cost cards from your Discard Pile into your Hand.

Anger

Anger

0
Attack

Deal 6 damage. Add a copy of this card into your Discard Pile.

Anointed

Anointed

1
Skill

Put every Rare card from your Draw Pile into your Hand. Exhaust.

Anticipate

Anticipate

0
Skill

Gain 3 Dexterity this turn.

Apotheosis

Apotheosis

2
Skill

Innate. Upgrade ALL your cards. Exhaust.

Apparition

Apparition

1
Skill

Ethereal. Gain 1 Intangible. Exhaust.

Armaments

Armaments

1
Skill

Gain 5 Block. Upgrade a card in your Hand.

Arsenal

Arsenal

1
Power

Whenever you play a Colorless card, gain 1 Strength.

Ascender's Bane

Ascender's Bane

Curse

Unplayable. Ethereal. Eternal.

Ashen Strike

Ashen Strike

1
Attack

Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Assassinate

Assassinate

0
Attack

Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

Astral Pulse

Astral Pulse

0+3
Attack

Deal 14 damage to ALL enemies.

Automation

Automation

1
Power

Every 10 cards you draw, gain E.

Backflip

Backflip

1
Skill

Gain 5 Block. Draw 2 cards.

Backstab

Backstab

0
Attack

Innate. Deal 11 damage. Exhaust.

Banshee's Cry

Banshee's Cry

6
Attack

Deal 33 damage to ALL enemies. Costs less for each Ethereal card played this combat.

Ball Lightning

Ball Lightning

1
Attack

Deal 7 damage. Channel 1 Lightning.

Barrage

Barrage

1
Attack

Deal 5 damage for each Channeled Orb.

Barricade

Barricade

3
Power

Block is not removed at the start of your turn.

Bash

Bash

2
Attack

Deal 8 damage. Apply 2 Vulnerable.

Battle Trance

Battle Trance

0
Skill

Draw 3 cards. You cannot draw additional cards this turn.

Beacon of Hope

Beacon of Hope

1
Power

Whenever you gain Block on your turn, other players gain half that much Block.

Beam Cell

Beam Cell

0
Attack

Deal 3 damage. Apply 1 Vulnerable.

Beat Down

Beat Down

3
Skill

Play 3 random Attacks from your Discard Pile.

Beat into Shape

Beat into Shape

1
Attack

Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

Beckon

Beckon

1
Status

At the end of your turn, if this is in your Hand, lose 6 HP.

BEGONE!

BEGONE!

1
Attack

Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.

Believe in You

Believe in You

0
Skill

Another player gains E.

Biased Cognition

Biased Cognition

1
Power

Gain 4 Focus. At the start of your turn, lose 1 Focus.

Big Bang

Big Bang

0
Skill

Draw 1 card. Gain E. Gain E. Forge 5. Exhaust.

Black Hole

Black Hole

1
Power

Whenever you spend or gain E, deal 3 damage to ALL enemies.

Blade Dance

Blade Dance

1
Skill

Add 3 Shivs into your Hand. Exhaust.

Blade of Ink

Blade of Ink

1
Skill

This turn, whenever you play an Attack, gain 2 Strength this turn.

Blight Strike

Blight Strike

1
Attack

Deal 8 damage. Apply Doom equal to damage dealt.

Blood Wall

Blood Wall

2
Skill

Lose 2 HP. Gain 16 Block.

Bloodletting

Bloodletting

0
Skill

Lose 3 HP. Gain E.

Bludgeon

Bludgeon

3
Attack

Deal 32 damage.

Blur

Blur

1
Skill

Gain 5 Block. Block is not removed at the start of your next turn.

Body Slam

Body Slam

1
Attack

Deal damage equal to your Block.

Bodyguard

Bodyguard

1
Skill

Summon 5.

Bolas

Bolas

0
Attack

Deal 3 damage. At the start of your next turn, return this to your Hand.

Bombardment

Bombardment

3
Attack

Deal 18 damage. At the start of your turn, plays from the Exhaust Pile. Exhaust.

Bone Shards

Bone Shards

1
Attack

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Boost Away

Boost Away

0
Skill

Gain 6 Block. Add a Dazed into your Discard Pile.

Boot Sequence

Boot Sequence

0
Skill

Innate. Gain 10 Block. Exhaust.

Borrowed Time

Borrowed Time

0
Skill

Apply 3 Doom to yourself. Gain E.

Bouncing Flask

Bouncing Flask

2
Skill

Apply 3 Poison to a random enemy 3 times.

Brand

Brand

0
Skill

Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break

Break

2
Attack

Deal 20 damage. Apply 5 Vulnerable.

Breakthrough

Breakthrough

1
Attack

Lose 1 HP. Deal 9 damage to ALL enemies.

Brightest Flame

Brightest Flame

0
Skill

Gain E. Draw 2 cards. Lose 1 Max HP.

Bubble Bubble

Bubble Bubble

1
Skill

If the enemy has Poison, apply 9 Poison.

Buffer

Buffer

2
Power

Prevent the next time you would lose HP.

Bulk Up

Bulk Up

2
Power

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Bullet Time

Bullet Time

3
Skill

You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bully

Bully

0
Attack

Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Bulwark

Bulwark

2
Skill

Gain 13 Block. Forge 10.

Bundle of Joy

Bundle of Joy

2
Skill

Add 3 random Colorless cards into your Hand. Exhaust.

Burn

Burn

Status

Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

Burning Pact

Burning Pact

1
Skill

Exhaust 1 card. Draw 2 cards.

Burst

Burst

1
Skill

This turn, your next Skill is played an extra time.

Bury

Bury

4
Attack

Deal 52 damage.

Byrd Swoop

Byrd Swoop

0
Attack

Deal 14 damage.

Byrdonis Egg

Byrdonis Egg

Quest

Unplayable. Can be hatched at a Rest Site.

Calamity

Calamity

3
Power

Whenever you play an Attack, add a random Attack into your Hand.

Calcify

Calcify

1
Power

Osty's attacks deal 4 additional damage.

Calculated Gamble

Calculated Gamble

0
Skill

Discard your Hand, then draw that many cards. Exhaust.

Call of the Void

Call of the Void

1
Power

At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Capacitor

Capacitor

1
Power

Gain 2 Orb Slots.

Capture Spirit

Capture Spirit

1
Skill

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cascade

Cascade

X
Skill

Play the top X cards of your Draw Pile.

Catastrophe

Catastrophe

2
Skill

Play 2 random cards from your Draw Pile.

Celestial Might

Celestial Might

2
Attack

Deal 6 damage 3 times.

Chaos

Chaos

1
Skill

Channel 1 random Orb.

Charge Battery

Charge Battery

1
Skill

Gain 7 Block. Next turn, gain E.

CHARGE!!

CHARGE!!

1
Skill

Choose 2 cards in your Draw Pile to Transform into Minion Strikes.

Child of the Stars

Child of the Stars

1
Power

Whenever you spend E, gain 2 Block for each E spent.

Chill

Chill

0
Skill

Channel 1 Frost for each enemy. Exhaust.

Cinder

Cinder

2
Attack

Deal 17 damage. Exhaust the top card of your Draw Pile.

Claw

Claw

0
Attack

Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cleanse

Cleanse

1
Skill

Summon 3. Exhaust 1 card from your Draw Pile.

Cloak and Dagger

Cloak and Dagger

1
Skill

Gain 6 Block. Add 1 Shiv into your Hand.

Cloak of Stars

Cloak of Stars

0+1
Skill

Gain 7 Block.

Clumsy

Clumsy

Curse

Unplayable. Ethereal.

Cold Snap

Cold Snap

1
Attack

Deal 6 damage. Channel 1 Frost.

Collision Course

Collision Course

0
Attack

Deal 9 damage. Add a Debris into your Hand.

Colossus

Colossus

1
Skill

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

Comet

Comet

0+5
Attack

Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Compact

Compact

1
Skill

Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Compile Driver

Compile Driver

1
Attack

Deal 7 damage. Draw 1 card for each unique Orb you have.

Conflagration

Conflagration

1
Attack

Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

Conqueror

Conqueror

1
Skill

Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Consuming Shadow

Consuming Shadow

2
Power

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Convergence

Convergence

1
Skill

Next turn, gain E and E. Retain your Hand this turn.

Coolant

Coolant

1
Power

At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded

Coolheaded

1
Skill

Channel 1 Frost. Draw 1 card.

Coordinate

Coordinate

1
Skill

Give another player 5 Strength this turn.

Corrosive Wave

Corrosive Wave

1
Power

Whenever you draw a card this turn, apply 3 Poison to ALL enemies.

Corruption

Corruption

3
Power

Skills cost 0 E. Whenever you play a Skill, Exhaust it.

Cosmic Indifference

Cosmic Indifference

1
Skill

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Countdown

Countdown

1
Power

At the start of your turn, apply 6 Doom to a random enemy.

Crash Landing

Crash Landing

1
Attack

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Creative AI

Creative AI

3
Power

At the start of your turn, add a random Power into your Hand.

Crescent Spear

Crescent Spear

1+1
Attack

Deal 6 damage. Deals 2 additional damage for ALL your cards that have a cost.

Crimson Mantle

Crimson Mantle

1
Power

At the start of your turn, lose 1 HP and gain 8 Block.

Cruelty

Cruelty

1
Power

Vulnerable enemies take an additional 25% damage.

Crush Under

Crush Under

1
Attack

Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

Curse of the Bell

Curse of the Bell

Curse

Unplayable. Eternal.

Dagger Spray

Dagger Spray

1
Attack

Deal 4 damage to ALL enemies twice.

Dagger Throw

Dagger Throw

1
Attack

Deal 9 damage. Draw 1 card. Discard 1 card.

Danse Macabre

Danse Macabre

1
Power

Whenever you play a card that costs E or more, gain 3 Block.

Dark Embrace

Dark Embrace

2
Power

Whenever a card is Exhausted, draw 1 card.

Dark Shackles

Dark Shackles

0
Skill

Enemy loses 9 Strength this turn. Exhaust.

Darkness

Darkness

1
Skill

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Dash

Dash

2
Attack

Gain 10 Block. Deal 10 damage.

Dazed

Dazed

Status

Unplayable. Ethereal.

Deadly Poison

Deadly Poison

1
Skill

Apply 5 Poison.

Death March

Death March

1
Attack

Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.

Death's Door

Death's Door

1
Skill

Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Deathbringer

Deathbringer

2
Skill

Apply 21 Doom and 1 Weak to ALL enemies.

Debilitate

Debilitate

1
Attack

Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Debris

Debris

1
Status

Exhaust.

Debt

Debt

Curse

Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold.

Decay

Decay

Curse

Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

Decisions, Decisions

Decisions, Decisions

0+6
Skill

Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Defend

Defend

1
Skill

Gain 5 Block.

Defile

Defile

1
Attack

Ethereal. Deal 13 damage.

Deflect

Deflect

0
Skill

Gain 4 Block.

Defragment

Defragment

1
Power

Gain 1 Focus.

Defy

Defy

1
Skill

Ethereal. Gain 6 Block. Apply 1 Weak.

Delay

Delay

2
Skill

Gain 11 Block. Next turn, gain E.

Demesne

Demesne

3
Power

Ethereal. At the start of your turn, gain E and draw 1 additional card.

Demon Form

Demon Form

3
Power

At the start of your turn, gain 2 Strength.

Demonic Shield

Demonic Shield

0
Skill

Lose 1 HP. Give another player Block equal to your Block. Exhaust.

Devastate

Devastate

1+4
Attack

Deal 30 damage.

Devour Life

Devour Life

1
Power

Whenever you play a Soul, Summon 1.

Dirge

Dirge

X
Skill

Summon 3 X times. Add X Souls into your Draw Pile.

Discovery

Discovery

1
Skill

Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn. Exhaust.

Disintegration

Disintegration

Status

At the end of your turn, take 6 damage.

Dismantle

Dismantle

1
Attack

Deal 8 damage. If the enemy is Vulnerable, hits twice.

Dodge and Roll

Dodge and Roll

1
Skill

Gain 4 Block. Next turn, gain 4 Block.

Dominate

Dominate

1
Skill

Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Double Energy

Double Energy

1
Skill

Double your Energy. Exhaust.

Doubt

Doubt

Curse

Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.

Drain Power

Drain Power

1
Attack

Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

Dramatic Entrance

Dramatic Entrance

0
Attack

Innate. Deal 11 damage to ALL enemies. Exhaust.

Dredge

Dredge

1
Skill

Put 3 cards from your Discard Pile into your Hand. Exhaust.

Drum of Battle

Drum of Battle

0
Power

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Dualcast

Dualcast

1
Skill

Evoke your rightmost Orb twice.

Dying Star

Dying Star

1+3
Attack

Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Echo Form

Echo Form

3
Power

Ethereal. The first card you play each turn is played an extra time.

Echoing Slash

Echoing Slash

1
Attack

Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Eidolon

Eidolon

2
Skill

Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

End of Days

End of Days

3
Skill

Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Energy Surge

Energy Surge

1
Skill

ALL players gain E. Exhaust.

Enfeebling Touch

Enfeebling Touch

1
Skill

Ethereal. Enemy loses 8 Strength this turn.

Enlightenment

Enlightenment

0
Skill

Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.

Enthralled

Enthralled

2
Curse

If this is in your Hand, it must be played before other cards. Eternal.

Entropy

Entropy

1
Power

At the start of your turn, Transform 1 card in your Hand.

Envenom

Envenom

2
Power

Whenever an Attack deals unblocked damage, apply 1 Poison.

Equilibrium

Equilibrium

2
Skill

Gain 13 Block. Retain your Hand this turn.

Eradicate

Eradicate

X
Attack

Retain. Deal 11 damage X times.

Escape Plan

Escape Plan

0
Skill

Draw 1 card. If you draw a Skill, gain 3 Block.

Eternal Armor

Eternal Armor

3
Power

Gain 7 Plating.

Evil Eye

Evil Eye

1
Skill

Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight

Expect a Fight

2
Skill

Gain E for each Attack in your Hand.

Expertise

Expertise

1
Skill

Draw cards until you have 6 in your Hand.

Expose

Expose

0
Attack

Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.

Exterminate

Exterminate

1
Attack

Deal 3 damage 4 times to ALL enemies.

Falling Star

Falling Star

0+2
Attack

Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.

Fan of Knives

Fan of Knives

2
Power

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Fasten

Fasten

1
Power

Gain an additional 5 Block from Defend cards.

Fear

Fear

1
Attack

Ethereal. Deal 7 damage. Apply 1 Vulnerable.

Feed

Feed

1
Attack

Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Feeding Frenzy

Feeding Frenzy

0
Skill

Gain 5 Strength this turn.

Feel No Pain

Feel No Pain

1
Power

Whenever a card is Exhausted, gain 3 Block.

Feral

Feral

2
Power

The first time you play a 0 cost Attack each turn, return it to your Hand.

Fetch

Fetch

0
Attack

Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Fiend Fire

Fiend Fire

2
Attack

Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

Fight Me!

Fight Me!

2
Attack

Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

Fight Through

Fight Through

1
Skill

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Finesse

Finesse

0
Skill

Gain 4 Block. Draw 1 card.

Finisher

Finisher

1
Attack

Deal 6 damage for each Attack already played this turn.

Fisticuffs

Fisticuffs

1
Attack

Deal 7 damage. Gain Block equal to damage dealt.

Flak Cannon

Flak Cannon

2
Attack

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Flame Barrier

Flame Barrier

2
Skill

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Flanking

Flanking

2
Skill

The enemy takes double damage from other players this turn.

Flash of Steel

Flash of Steel

0
Attack

Deal 5 damage. Draw 1 card.

Flatten

Flatten

2
Attack

Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.

Flechettes

Flechettes

1
Attack

Deal 5 damage for each Skill in your Hand.

Flick-Flack

Flick-Flack

1
Attack

Sly. Deal 7 damage to ALL enemies.

Focused Strike

Focused Strike

1
Attack

Deal 9 damage. Gain 1 Focus this turn.

Follow Through

Follow Through

1
Attack

Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

Folly

Folly

Curse

Unplayable. Innate. Eternal.

Footwork

Footwork

1
Power

Gain 2 Dexterity.

Forbidden Grimoire

Forbidden Grimoire

2
Power

At the end of combat, you may remove a card from your Deck. Eternal.

Foregone Conclusion

Foregone Conclusion

1
Skill

Next turn, put 2 cards from your Draw Pile into your Hand.

Forgotten Ritual

Forgotten Ritual

1
Skill

If you Exhausted a card this turn, gain E.

Frantic Escape

Frantic Escape

1
Status

Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.

Friendship

Friendship

1
Power

Lose 2 Strength. Gain E at the start of each turn.

FTL

FTL

0
Attack

Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Fuel

Fuel

0
Skill

Gain E. Draw 1 card. Exhaust.

Furnace

Furnace

1
Power

At the start of your turn, Forge 4.

Fusion

Fusion

2
Skill

Channel 1 Plasma.

Gamma Blast

Gamma Blast

0+3
Attack

Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gang Up

Gang Up

1
Attack

Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Gather Light

Gather Light

1
Skill

Gain 7 Block. Gain E.

Genesis

Genesis

2
Power

At the start of your turn, gain E.

Genetic Algorithm

Genetic Algorithm

1
Skill

Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.

Giant Rock

Giant Rock

1
Attack

Deal 16 damage.

Glacier

Glacier

2
Skill

Gain 6 Block. Channel 2 Frost.

Glasswork

Glasswork

1
Skill

Gain 5 Block. Channel 1 Glass.

Glimmer

Glimmer

1
Skill

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glimpse Beyond

Glimpse Beyond

1
Skill

ALL players add 3 Souls into their Draw Pile. Exhaust.

Glitterstream

Glitterstream

2
Skill

Gain 11 Block. Next turn, gain 4 Block.

Glow

Glow

1
Skill

Gain E. Draw 2 cards.

Go for the Eyes

Go for the Eyes

0
Attack

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Gold Axe

Gold Axe

1
Attack

Deal damage equal to the number of cards played this combat.

Grand Finale

Grand Finale

0
Attack

Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.

Grapple

Grapple

1
Attack

Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Grave Warden

Grave Warden

1
Skill

Gain 8 Block. Add a Soul into your Draw Pile.

Graveblast

Graveblast

1
Attack

Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Greed

Greed

Curse

Unplayable. Eternal.

GUARDS!!!

GUARDS!!!

2
Skill

Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.

Guiding Star

Guiding Star

1+2
Attack

Deal 12 damage. Next turn, draw 2 cards.

Guilty

Guilty

Curse

Unplayable. Removed from your Deck after 5 combats.

Gunk Up

Gunk Up

1
Attack

Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hailstorm

Hailstorm

1
Power

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time

Hammer Time

2
Power

Whenever you Forge, all allies Forge as well.

Hand of Greed

Hand of Greed

2
Attack

Deal 20 damage. If Fatal, gain 20 Gold.

Hand Trick

Hand Trick

1
Skill

Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Hang

Hang

1
Attack

Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Haunt

Haunt

1
Power

Whenever you play a Soul, a random enemy loses 6 HP.

Havoc

Havoc

1
Skill

Play the top card of your Draw Pile and Exhaust it.

Haze

Haze

3
Skill

Sly. Apply 4 Poison to ALL enemies.

Headbutt

Headbutt

1
Attack

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Heavenly Drill

Heavenly Drill

X
Attack

Deal 8 damage X times. Double X if it's 4 or more.

Hegemony

Hegemony

2
Attack

Deal 15 damage. Next turn, gain E.

Heirloom Hammer

Heirloom Hammer

2
Attack

Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Helix Drill

Helix Drill

0
Attack

Deal 3 damage for each previously spent E this turn.

Hellraiser

Hellraiser

2
Power

Whenever you draw a card containing "Strike", it is played against a random enemy.

Hemokinesis

Hemokinesis

1
Attack

Lose 2 HP. Deal 14 damage.

Hidden Cache

Hidden Cache

1
Skill

Gain E. Next turn, gain E.

Hidden Daggers

Hidden Daggers

0
Skill

Discard 2 cards. Add 2 Shivs into your Hand.

Hidden Gem

Hidden Gem

1
Skill

A random card in your Draw Pile gains Replay 2.

High Five

High Five

2
Attack

Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Hologram

Hologram

1
Skill

Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Hotfix

Hotfix

0
Skill

Gain 2 Focus this turn.

Howl from Beyond

Howl from Beyond

3
Attack

Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

Huddle Up

Huddle Up

1
Skill

ALL allies draw 2 cards.

Hyperbeam

Hyperbeam

2
Attack

Deal 26 damage to ALL enemies. Lose 3 Focus.

I Am Invincible

I Am Invincible

1
Skill

Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

Ice Lance

Ice Lance

3
Attack

Deal 19 damage. Channel 3 Frost.

Ignition

Ignition

1
Skill

Another player Channels Plasma. Exhaust.

Impatience

Impatience

0
Skill

If you have no Attacks in your Hand, draw 2 cards.

Impervious

Impervious

2
Skill

Gain 30 Block. Exhaust.

Infection

Infection

Status

Unplayable. At the end of your turn, if this is in your Hand, take 3 damage.

Infernal Blade

Infernal Blade

1
Skill

Add a random Attack into your Hand. It's free to play this turn. Exhaust.

Inferno

Inferno

1
Power

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades

Infinite Blades

1
Power

At the start of your turn, add 1 Shiv into your Hand.

Inflame

Inflame

1
Power

Gain 2 Strength.

Injury

Injury

Curse

Unplayable.

Intercept

Intercept

1
Skill

Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

Invoke

Invoke

1
Skill

Next turn, Summon 2 and gain E.

Iron Wave

Iron Wave

1
Attack

Gain 5 Block. Deal 5 damage.

Iteration

Iteration

1
Power

The first time you draw a Status card each turn, draw 2 cards.

Jack of All Trades

Jack of All Trades

0
Skill

Add 1 random Colorless card into your Hand. Exhaust.

Jackpot

Jackpot

3
Attack

Deal 25 damage. Add 3 random 0 cost cards into your Hand.

Juggernaut

Juggernaut

2
Power

Whenever you gain Block, deal 5 damage to a random enemy.

Juggling

Juggling

1
Power

Add a copy of the third Attack you play each turn into your Hand.

Kingly Kick

Kingly Kick

4
Attack

Deal 24 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch

Kingly Punch

1
Attack

Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.

Knife Trap

Knife Trap

2
Skill

Play every Shiv in your Exhaust Pile on the enemy.

Knockdown

Knockdown

3
Attack

Deal 10 damage. The enemy takes double damage from other players this turn.

Knockout Blow

Knockout Blow

3
Attack

Deal 30 damage. If this kills an enemy, gain E.

Know Thy Place

Know Thy Place

0
Skill

Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Lantern Key

Lantern Key

Quest

Unplayable. Unlocks a special event in the next Act.

Largesse

Largesse

0
Skill

Another player adds 1 random Colorless card to their Hand.

Leading Strike

Leading Strike

1
Attack

Deal 7 damage. Add 1 Shiv into your Hand.

Leap

Leap

1
Skill

Gain 9 Block.

Leg Sweep

Leg Sweep

2
Skill

Apply 2 Weak. Gain 11 Block.

Legion of Bone

Legion of Bone

2
Skill

ALL players Summon 6. Exhaust.

Lethality

Lethality

1
Power

Ethereal. The first Attack each turn deals 50% additional damage.

Lift

Lift

1
Skill

Give another player 11 Block.

Lightning Rod

Lightning Rod

1
Skill

Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Loop

Loop

1
Power

At the start of your turn, trigger the passive ability of your rightmost Orb.

Luminesce

Luminesce

0
Skill

Retain. Gain E. Exhaust.

Lunar Blast

Lunar Blast

0
Attack

Deal 4 damage for each Skill already played this turn.

Machine Learning

Machine Learning

1
Power

At the start of your turn, draw 1 additional card.

Make It So

Make It So

0
Attack

Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Malaise

Malaise

X
Skill

Enemy loses X Strength. Apply X Weak. Exhaust.

Mangle

Mangle

3
Attack

Deal 15 damage. Enemy loses 10 Strength this turn.

Manifest Authority

Manifest Authority

1
Skill

Gain 7 Block. Add 1 random Colorless card into your Hand.

Master of Strategy

Master of Strategy

0
Skill

Draw 3 cards. Exhaust.

Master Planner

Master Planner

2
Power

When you play a Skill, it gains Sly.

Maul

Maul

1
Attack

Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.

Mayhem

Mayhem

2
Power

At the start of your turn, play the top card of your Draw Pile.

Melancholy

Melancholy

3
Skill

Gain 13 Block. Reduce this card's cost by 1 whenever ANYONE dies.

Memento Mori

Memento Mori

1
Attack

Deal 8 damage. Deals 4 additional damage for each card discarded this turn.

Metamorphosis

Metamorphosis

2
Skill

Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.

Meteor Shower

Meteor Shower

0+2
Attack

Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Meteor Strike

Meteor Strike

5
Attack

Deal 24 damage. Channel 3 Plasma.

Mimic

Mimic

1
Skill

Gain Block equal to the Block on another player. Exhaust.

Mind Blast

Mind Blast

1
Attack

Innate. Deal damage equal to the number of cards in your Draw Pile.

Mind Rot

Mind Rot

Status

Draw 1 fewer card each turn.

Minion Dive Bomb

Minion Dive Bomb

1
Attack

Deal 13 damage. Exhaust.

Minion Sacrifice

Minion Sacrifice

0
Skill

Gain 9 Block. Exhaust.

Minion Strike

Minion Strike

0
Attack

Deal 7 damage. Draw 1 card. Exhaust.

Mirage

Mirage

1
Skill

Gain Block equal to Poison on ALL enemies. Exhaust.

Misery

Misery

0
Attack

Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Modded

Modded

0
Skill

Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Molten Fist

Molten Fist

1
Attack

Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

Momentum Strike

Momentum Strike

1
Attack

Deal 10 damage. Reduce this card's cost to 0.

Monarch's Gaze

Monarch's Gaze

3
Power

Whenever you attack an enemy, it loses 1 Strength this turn.

Monologue

Monologue

0
Skill

Whenever you play a card this turn, gain 1 Strength this turn.

Multi-Cast

Multi-Cast

X
Skill

Evoke your rightmost Orb X times.

Murder

Murder

3
Attack

Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

Necro Mastery

Necro Mastery

2
Power

Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Negative Pulse

Negative Pulse

1
Skill

Gain 5 Block. Apply 7 Doom to ALL enemies.

Neow's Fury

Neow's Fury

1
Attack

Deal 10 damage. Put 2 random cards from your Discard Pile into your Hand. Exhaust.

Neurosurge

Neurosurge

0
Power

Gain E. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutralize

Neutralize

0
Attack

Deal 3 damage. Apply 1 Weak.

Neutron Aegis

Neutron Aegis

1+5
Power

Gain 8 Plating.

Nightmare

Nightmare

3
Skill

Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.

No Escape

No Escape

1
Skill

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Normality

Normality

Curse

Unplayable. You cannot play more than 3 cards this turn.

Nostalgia

Nostalgia

1
Power

The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes

Noxious Fumes

1
Power

At the start of your turn, apply 2 Poison to ALL enemies.

Null

Null

2
Attack

Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Oblivion

Oblivion

0
Skill

Whenever you play a card this turn, apply 3 Doom to the enemy.

Offering

Offering

0
Skill

Lose 6 HP. Gain E. Draw 3 cards. Exhaust.

Omnislice

Omnislice

0
Attack

Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

One-Two Punch

One-Two Punch

1
Skill

This turn, your next Attack is played an extra time.

Orbit

Orbit

2
Power

Every 4 E you spend, gain E.

Outbreak

Outbreak

1
Power

Every 3 times you apply Poison, deal 11 damage to ALL enemies.

Overclock

Overclock

0
Skill

Draw 2 cards. Add a Burn into your Discard Pile.

Pact's End

Pact's End

0
Attack

Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

Pagestorm

Pagestorm

1
Power

Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot

Pale Blue Dot

1
Power

If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache

Panache

0
Power

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button

Panic Button

0
Skill

Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.

Parry

Parry

1
Power

Whenever you play Sovereign Blade, gain 6 Block.

Parse

Parse

1
Skill

Ethereal. Draw 3 cards.

Particle Wall

Particle Wall

0+2
Skill

Gain 9 Block. Return this card to your Hand.

Patter

Patter

1
Skill

Gain 8 Block. Gain 2 Vigor.

Peck

Peck

1
Attack

Deal 2 damage 3 times.

Perfected Strike

Perfected Strike

2
Attack

Deal 6 damage. Deals 2 additional damage for ALL your cards containing "Strike".

Phantom Blades

Phantom Blades

1
Power

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Photon Cut

Photon Cut

1
Attack

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Piercing Wail

Piercing Wail

1
Skill

ALL enemies lose 6 Strength this turn. Exhaust.

Pillage

Pillage

1
Attack

Deal 6 damage. Draw cards until you draw a non-Attack card.

Pillar of Creation

Pillar of Creation

1
Power

Whenever you create a card, gain 3 Block.

Pinpoint

Pinpoint

3
Attack

Deal 17 damage. Costs 1 less for each Skill played this turn.

Poisoned Stab

Poisoned Stab

1
Attack

Deal 6 damage. Apply 3 Poison.

Poke

Poke

0
Attack

Osty deals 6 damage.

Pommel Strike

Pommel Strike

1
Attack

Deal 9 damage. Draw 1 card.

Poor Sleep

Poor Sleep

Curse

Unplayable. Retain.

Pounce

Pounce

2
Attack

Deal 12 damage. The next Skill you play costs 0.

Precise Cut

Precise Cut

0
Attack

Deal 13 damage. Deals 2 less damage for each other card in your Hand.

Predator

Predator

2
Attack

Deal 15 damage. Next turn, draw 2 cards.

Prep Time

Prep Time

1
Power

At the start of your turn, gain 4 Vigor.

Prepared

Prepared

0
Skill

Draw 1 card. Discard 1 card.

Primal Force

Primal Force

0
Skill

Transform all Attacks in your Hand into Giant Rock.

Production

Production

0
Skill

Gain E. Exhaust.

Prolong

Prolong

0
Skill

Next turn, gain Block equal to your current Block. Exhaust.

Prophesize

Prophesize

2
Skill

Draw 6 cards.

Protector

Protector

1
Attack

Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.

Prowess

Prowess

1
Power

Gain 1 Strength. Gain 1 Dexterity.

Pull Aggro

Pull Aggro

2
Skill

Summon 4. Gain 7 Block.

Pull from Below

Pull from Below

1
Attack

Deal 5 damage for each Ethereal card played this combat.

Purity

Purity

0
Skill

Retain. Exhaust up to 3 cards in your Hand. Exhaust.

Putrefy

Putrefy

1
Skill

Apply 2 Weak. Apply 2 Vulnerable. Exhaust.

Pyre

Pyre

2
Power

Gain E at the start of each turn.

Quadcast

Quadcast

1
Skill

Evoke your rightmost Orb 4 times.

Quasar

Quasar

0+2
Skill

Choose 1 of 3 random Colorless cards to add into your Hand.

Radiate

Radiate

0
Attack

Deal 3 damage to ALL enemies for each E gained this turn.

Rage

Rage

0
Skill

Whenever you play an Attack this turn, gain 3 Block.

Rainbow

Rainbow

2
Skill

Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Rally

Rally

2
Skill

ALL players gain 12 Block.

Rampage

Rampage

1
Attack

Deal 9 damage. Increase this card's damage by 5 this combat.

Rattle

Rattle

1
Attack

Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Reanimate

Reanimate

3
Skill

Summon 20. Exhaust.

Reap

Reap

3
Attack

Retain. Deal 27 damage.

Reaper Form

Reaper Form

3
Power

Whenever Attacks deal damage, they also apply that much Doom.

Reave

Reave

1
Attack

Deal 9 damage. Add a Soul into your Draw Pile.

Reboot

Reboot

0
Skill

Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.

Refine Blade

Refine Blade

1
Skill

Forge 6. Next turn, gain E.

Reflect

Reflect

1+3
Skill

Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.

Reflex

Reflex

3
Skill

Sly. Draw 2 cards.

Refract

Refract

3
Attack

Deal 9 damage twice. Channel 2 Glass.

Regret

Regret

Curse

Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

Relax

Relax

3
Skill

Gain 15 Block. Next turn, draw 2 cards and gain E. Exhaust.

Rend

Rend

2
Attack

Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.

Resonance

Resonance

1+3
Skill

Gain 1 Strength. ALL enemies lose 1 Strength.

Restlessness

Restlessness

0
Skill

Retain. If your Hand is empty, draw 2 cards and gain E.

Ricochet

Ricochet

2
Attack

Sly. Deal 3 damage to a random enemy 4 times.

Right Hand Hand

Right Hand Hand

0
Attack

Osty deals 4 damage. Whenever you play a card that costs E or more, return this to your Hand from the Discard Pile.

Rip and Tear

Rip and Tear

1
Attack

Deal 7 damage to a random enemy twice.

Rocket Punch

Rocket Punch

2
Attack

Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 this turn.

Rolling Boulder

Rolling Boulder

3
Power

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royal Gamble

Royal Gamble

0+5
Skill

Gain 9 E. Exhaust.

Royalties

Royalties

1
Power

At the end of combat, gain 30 Gold.

Rupture

Rupture

1
Power

Whenever you lose HP on your turn, gain 1 Strength.

Sacrifice

Sacrifice

1
Skill

Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.

Salvo

Salvo

1
Attack

Deal 12 damage. Retain your Hand this turn.

Scavenge

Scavenge

1
Skill

Exhaust a card. Next turn, gain E.

Scourge

Scourge

1
Skill

Apply 13 Doom. Draw 1 card.

Scrape

Scrape

1
Attack

Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0.

Scrawl

Scrawl

1
Skill

Draw cards until your Hand is full. Exhaust.

Sculpting Strike

Sculpting Strike

1
Attack

Deal 8 damage. Add Ethereal to a card in your Hand.

Seance

Seance

0
Skill

Ethereal. Transform a card in your Draw Pile into Soul.

Second Wind

Second Wind

1
Skill

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Secret Technique

Secret Technique

0
Skill

Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon

Secret Weapon

0
Skill

Put an Attack from your Draw Pile into your Hand. Exhaust.

Seeker Strike

Seeker Strike

1
Attack

Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Seeking Edge

Seeking Edge

1
Power

Forge 7. Sovereign Blade now deals damage to ALL enemies.

Sentry Mode

Sentry Mode

2
Power

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form

Serpent Form

3
Power

Whenever you play a card, deal 4 damage to a random enemy.

Setup Strike

Setup Strike

1
Attack

Deal 7 damage. Gain 2 Strength this turn.

Seven Stars

Seven Stars

2+7
Attack

Deal 7 damage to ALL enemies 7 times.

Severance

Severance

2
Attack

Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shadow Shield

Shadow Shield

2
Skill

Gain 11 Block. Channel 1 Dark.

Shadow Step

Shadow Step

1
Skill

Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld

Shadowmeld

1
Skill

Double your Block gain this turn.

Shame

Shame

Curse

Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.

Shared Fate

Shared Fate

0
Skill

Lose 2 Strength. Enemy loses 2 Strength. Exhaust.

Shatter

Shatter

1
Attack

Deal 11 damage to ALL enemies. Evoke all of your Orbs.

Shining Strike

Shining Strike

1
Attack

Deal 8 damage. Gain E. Put this card on top of your Draw Pile.

Shiv

Shiv

0
Attack

Deal 4 damage. Exhaust.

Shockwave

Shockwave

2
Skill

Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.

Shroud

Shroud

1
Power

Whenever you apply Doom, gain 2 Block.

Shrug It Off

Shrug It Off

1
Skill

Gain 8 Block. Draw 1 card.

Sic 'Em

Sic 'Em

1
Attack

Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

Signal Boost

Signal Boost

1
Skill

The next Power you play is played an additional time. Exhaust.

Skewer

Skewer

X
Attack

Deal 7 damage X times.

Skim

Skim

1
Skill

Draw 3 cards.

Sleight of Flesh

Sleight of Flesh

2
Power

Whenever you apply a debuff to an enemy, they take 9 damage.

Slice

Slice

0
Attack

Deal 6 damage.

Slimed

Slimed

1
Status

Draw 1 card. Exhaust.

Sloth

Sloth

Status

You cannot play more than 3 cards each turn.

Smokestack

Smokestack

1
Power

Whenever you create a Status, deal 5 damage to ALL enemies.

Snakebite

Snakebite

2
Skill

Retain. Apply 7 Poison.

Snap

Snap

1
Attack

Osty deals 7 damage. Add Retain to a card in your Hand.

Sneaky

Sneaky

2
Power

Sly. Whenever another player attacks an enemy, gain 1 Block.

Solar Strike

Solar Strike

1
Attack

Deal 8 damage. Gain E.

Soot

Soot

Status

Unplayable.

Soul

Soul

0
Skill

Draw 2 cards. Exhaust.

Soul Storm

Soul Storm

1
Attack

Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.

Sovereign Blade

Sovereign Blade

2
Attack

Retain. Deal 10 damage.

Sow

Sow

1
Attack

Retain. Deal 8 damage to ALL enemies.

Spectrum Shift

Spectrum Shift

2
Power

At the start of your turn, add 1 random Colorless card into your Hand.

Speedster

Speedster

2
Power

Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Spinner

Spinner

1
Power

At the start of your turn, Channel 1 Glass.

Spirit of Ash

Spirit of Ash

1
Power

Whenever you play an Ethereal card, gain 4 Block.

Spite

Spite

0
Attack

Deal 6 damage. If you lost HP this turn, draw 1 card.

Splash

Splash

1
Skill

Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Spoils Map

Spoils Map

Quest

Unplayable. Marks a site of 600 extra Gold in the next Act.

Spoils of Battle

Spoils of Battle

1
Skill

Forge 10.

Spore Mind

Spore Mind

1
Curse

Exhaust.

Spur

Spur

1
Skill

Retain. Summon 3. Osty heals 5 HP.

Squash

Squash

1
Attack

Deal 10 damage. Apply 2 Vulnerable.

Squeeze

Squeeze

3
Attack

Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

Stampede

Stampede

2
Power

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Stardust

Stardust

0+X
Attack

Deal 5 damage to a random enemy X times.

Stoke

Stoke

1
Skill

Exhaust your Hand. Draw a card for each card Exhausted. Exhaust.

Stomp

Stomp

3
Attack

Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

Stone Armor

Stone Armor

1
Power

Gain 4 Plating.

Storm

Storm

1
Power

Whenever you play a Power, Channel 1 Lightning.

Storm of Steel

Storm of Steel

1
Skill

Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

Strangle

Strangle

1
Attack

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Stratagem

Stratagem

1
Power

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Strike

Strike

1
Attack

Deal 6 damage.

Subroutine

Subroutine

1
Power

Whenever you play a Power, gain E.

Sucker Punch

Sucker Punch

1
Attack

Deal 8 damage. Apply 1 Weak.

Summon Forth

Summon Forth

1
Skill

Forge 8. Put Sovereign Blade into your Hand from anywhere.

Sunder

Sunder

3
Attack

Deal 24 damage. If this kills an enemy, gain E.

Supercritical

Supercritical

0
Skill

Gain 4 E. Exhaust.

Supermassive

Supermassive

1
Attack

Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Suppress

Suppress

0
Attack

Innate. Deal 11 damage. Apply 3 Weak.

Survivor

Survivor

1
Skill

Gain 8 Block. Discard 1 card.

Sweeping Beam

Sweeping Beam

1
Attack

Deal 6 damage to ALL enemies. Draw 1 card.

Sweeping Gaze

Sweeping Gaze

0
Attack

Ethereal. Osty deals 10 damage to a random enemy. Exhaust.

Sword Boomerang

Sword Boomerang

1
Attack

Deal 3 damage to a random enemy 3 times.

Sword Sage

Sword Sage

2
Power

Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.

Synchronize

Synchronize

1
Skill

Gain 2 Focus this turn for each unique Orb you have. Exhaust.

Synthesis

Synthesis

2
Attack

Deal 12 damage. The next Power you play costs 0.

Tactician

Tactician

3
Skill

Sly. Gain E.

Tag Team

Tag Team

2
Attack

Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

Tank

Tank

1
Power

Take double damage from enemies. Allies take half damage from enemies.

Taunt

Taunt

1
Skill

Gain 7 Block. Apply 1 Vulnerable.

Tear Asunder

Tear Asunder

2
Attack

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Tempest

Tempest

X
Skill

Channel X Lightning.

Terraforming

Terraforming

1
Skill

Gain 6 Vigor.

Tesla Coil

Tesla Coil

0
Attack

Deal 3 damage. Trigger all Lightning against the enemy.

The Bomb

The Bomb

2
Skill

At the end of 3 turns, deal 40 damage to ALL enemies.

The Gambit

The Gambit

0
Skill

Gain 50 Block. If you take unblocked attack damage this combat, die.

The Hunt

The Hunt

1
Attack

Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.

The Scythe

The Scythe

2
Attack

Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.

The Sealed Throne

The Sealed Throne

1+3
Power

Whenever you play a card, gain E.

The Smith

The Smith

1+4
Skill

Forge 30.

Thinking Ahead

Thinking Ahead

0
Skill

Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.

Thrash

Thrash

1
Attack

Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thrumming Hatchet

Thrumming Hatchet

1
Attack

Deal 11 damage. At the start of your next turn, return this to your Hand.

Thunder

Thunder

1
Power

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Thunderclap

Thunderclap

1
Attack

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Time's Up

Time's Up

2
Attack

Deal damage equal to the enemy's Doom. Exhaust.

Tools of the Trade

Tools of the Trade

1
Power

At the start of your turn, draw 1 card and discard 1 card.

Toric Toughness

Toric Toughness

2
Skill

Gain 5 Block. Gain 5 Block at the start of the next 2 turns.

Toxic

Toxic

1
Status

At the end of your turn, if this is in your Hand, take 5 damage. Exhaust.

Tracking

Tracking

2
Power

Weak enemies take double damage from Attacks.

Transfigure

Transfigure

1
Skill

Add Replay to a card in your Hand. It costs an extra E. Exhaust.

Trash to Treasure

Trash to Treasure

1
Power

Whenever you create a Status card, Channel 1 random Orb.

Tremble

Tremble

1
Skill

Apply 2 Vulnerable.

True Grit

True Grit

1
Skill

Gain 7 Block. Exhaust 1 card at random.

TURBO

TURBO

0
Skill

Gain E. Add a Void into your Discard Pile.

Twin Strike

Twin Strike

1
Attack

Deal 5 damage twice.

Tyranny

Tyranny

1
Power

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Ultimate Defend

Ultimate Defend

1
Skill

Gain 11 Block.

Ultimate Strike

Ultimate Strike

1
Attack

Deal 14 damage.

Undeath

Undeath

0
Skill

Gain 7 Block. Add a copy of this card into your Discard Pile.

Unleash

Unleash

1
Attack

Osty deals 6 damage. Deals additional damage equal to Osty's current HP.

Unmovable

Unmovable

2
Power

The first time you gain Block from a card each turn, double the amount gained.

Unrelenting

Unrelenting

2
Attack

Deal 12 damage. The next Attack you play costs 0.

Untouchable

Untouchable

2
Skill

Sly. Gain 9 Block.

Up My Sleeve

Up My Sleeve

2
Skill

Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Uppercut

Uppercut

2
Attack

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Uproar

Uproar

2
Attack

Deal 5 damage twice. Play a random Attack from your Draw Pile.

Veilpiercer

Veilpiercer

1
Attack

Deal 10 damage. The next Ethereal card you play costs 0.

Venerate

Venerate

1
Skill

Gain E.

Vicious

Vicious

1
Power

Whenever you apply Vulnerable, draw 1 card.

Void

Void

Status

Unplayable. Ethereal. Whenever you draw this card, lose E.

Void Form

Void Form

3
Power

End your turn. The first 2 cards you play each turn are free to play.

Volley

Volley

X
Attack

Deal 10 damage to a random enemy X times.

Voltaic

Voltaic

2
Skill

Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.

Waste Away

Waste Away

Status

Gain 1 less E per turn.

Well-Laid Plans

Well-Laid Plans

1
Power

At the end of your turn, Retain up to 1 card.

Whirlwind

Whirlwind

X
Attack

Deal 5 damage to ALL enemies X times.

Whistle

Whistle

3
Attack

Deal 33 damage. Stun the enemy. Exhaust.

White Noise

White Noise

1
Skill

Add a random Power into your Hand. It's free to play this turn. Exhaust.

Wish

Wish

0
Skill

Put a card from your Draw Pile into your Hand. Exhaust.

Wisp

Wisp

0
Skill

Gain E. Exhaust.

Wound

Wound

Status

Unplayable.

Wraith Form

Wraith Form

3
Power

Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.

Writhe

Writhe

Curse

Unplayable. Innate.

Wrought in War

Wrought in War

1
Attack

Deal 7 damage. Forge 5.

Zap

Zap

1
Skill

Channel 1 Lightning.